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Posts Tagged ‘console’

ArrayWars

I’ve decided it’d be good to write a few very simple – but complete – games to show you. The first and simplest is essentially noughts and crosses, though I’ve gone ahead and called it ArrayWars. (If you’re wondering, my reasoning is that noughts and crosses is basically just a little struggle over an array of 9 squares…)

Anyway, the actual game is clearly quite simple here. However, I’m going to try and illustrate a couple of useful techniques that would be useful in a more general and more advanced setting. For example, it’s going to have customizable settings, as well as player stats. Both of these need to be saved and loaded from a file (I’ve found a library which makes this really simple, but more about that tomorrow…) Naturally, there’ll be a main menu, plus sub menus for the settings, the stats, creating a game and so on. This means we’ll need simple GUI elements: primarily buttons and text boxes.

Under the hood, there’ll also be application logging (for bugtesting and diagnostic purposes) and if I find the time I might make a simple in game console. If you’re interested, the code is already in a repository on GitHub. And, needless to say, the sound, windowing, graphics and input will all be handled by SFML!

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