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Structuring an Engine
10.05.2011
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So, I have previously mentioned that we’ll be making a game engine, and I have put some resource management code up as well.
Now I don’t want to get into too much detail with the engine until we’ve seen a little more of SFML, but perhaps it would be nice if I gave you a vague idea of what I’m planning.
Well the first version of my engine will contain the following components:
- system
- graphics
- audio
- input Read more…
