Downloads
Welcome to my blog’s new download page. Here you’ll find links to various downloadable files. In particular, you can find a link to reasonably up to date SFML 2.0 binaries for Windows, or a bash build script for Unix.
SFML 2.0 Builds
Windows
For windows, you can either pick the executable installer, or an archive file. The installer contains binaries for MinGW, VC++9 and VC++10, along with examples and documentation. You can also get all these files in an archive, or just binaries for a particular compiler. Every archive comes with doxygen generated HTML documentation, and builds of the official example programs. Note that for every download, the example programs were built with MinGW and linked to shared release SFML binaries.
- SFML 2.0 Complete Build (Installer)
- SFML 2.0 Complete Build (Archive)
- SFML 2.0 MinGW Build (Archive)
- SFML 2.0 Visual C++ 2008 Build (Archive)
- SFML 2.0 Visual C++ 2010 Build (Archive)
Note: If you have installed an SFML 2.0 build using a previous one of my installers, you may want to uninstall it first. If you don’t, you won’t break anything, but otherwise any files in the previous SFML build which are no longer present will get left in the install directory.
Unix
A bash script to build SFML 2.0 on Unix is on it’s way. Check back soon for updates!

Thanks for putting these libraries together for sfml2.0. I’m using Visual Studio 2008 Express with the -d versions of the libraries.The libraries seemed fine and I was starting to implement the SFML2.0 changes in my 1.6 project but I’m now getting errors when I try to use sf:Texture or sf:RenderTexture
error C2039: ‘RenderTexture’ : is not a member of ‘sf’
Were these added to a later release of SFML2.0 than the one your libraries are built on?
Sorry if I’m missing something obvious. Any suggestions appreciated.
Thanks
It is possible, though I no longer have that version of the source, so I cannot check. I shall try and update them soon, although I am quite busy at the moment (hence the lack of posts).
If you really want to know, you could have a look at the source with the download yourself, or run doxygen with it. I might write a tutorial on using Doxygen with SFML at some point.
No worries. I’ve got my game running properly with your libraries now without using sf::Texture or sf:RenderTexture.
Interestingly the performance issue I had with my game in SFML 1.6 (and the reason I wanted to use sf::RenderTexture) has totally vanished since using these 2.0 libraries so they worked out well.
When I have a bit more time I’ll try and get things set up to compile them myself from the latest snapshot. Thanks again.