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Archive for 10.05.2011

Structuring an Engine

So, I have previously mentioned that we’ll be making a game engine, and I have put some resource management code up as well.

Now I don’t want to get into too much detail with the engine until we’ve seen a little more of SFML, but perhaps it would be nice if I gave you a vague idea of what I’m planning.

Well the first version of my engine will contain the following components:

Physical Units

10.05.2011 1 comment

Just saw an interesting discussion arise the on cplusplus.com forums about defining units for C++ numeric types (e.g. differentiating between metres, kilometres, feet and parsecs).

Some time this week I think I’ll release some code for this, but in the mean time, perhaps you want to have a think about it – it’s pretty fun!

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