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Structuring an Engine
10.05.2011
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So, I have previously mentioned that we’ll be making a game engine, and I have put some resource management code up as well.
Now I don’t want to get into too much detail with the engine until we’ve seen a little more of SFML, but perhaps it would be nice if I gave you a vague idea of what I’m planning.
Well the first version of my engine will contain the following components:
- system
- graphics
- audio
- input Read more…
Physical Units
10.05.2011
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Just saw an interesting discussion arise the on cplusplus.com forums about defining units for C++ numeric types (e.g. differentiating between metres, kilometres, feet and parsecs).
Some time this week I think I’ll release some code for this, but in the mean time, perhaps you want to have a think about it – it’s pretty fun!
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