I have uploaded a new version of my SFML tutorial video on images and sprites. Check out the full article here.
Here are the videos again!
Having trouble with sf::Text? Unexplained crashes due to construction or destruction of sf::Text? Well make sure you load your own fonts and provide them in the sf::Text constructor, so that the default font isn’t used.
If you continue to have problems, you can also consider linking statically rather than dynamically.
If you haven’t yet voted, do so now! Let me know what you want from the blog!
As with my old blog, I notice that many people find this site via various searches relating to particular tasks in SFML. A lot of these things are not covered here, so feel free to post your questions on the Q & A Page.
Sorry to those of you who may have tried in vain to watch the Images and Sprites video embedded in the corresponding blog post. I uploaded it and was then informed it was 150 seconds two long. I have therefore changed the link to an older version and will let you know when a new one is available
I’ve just registered my blog with Blogged and BlogCatalgog among others.
I just need to verify by putting this link in a post… BlogCatalog
I also need to put this code here, to be accepted by Technorati - D359SAVB86TN
According to my ongoing poll, you want me to blog about science more. So I decided to let you know about the space shuttle Endeavour’s last flight. It was to rendezvous with the ISS before performing such tests on new sensory and navigation equipment – called STORRM – intended to be used with NASA’s next generation of spacecraft.
- Space shuttle Endeavour heads back to Earth (telegraph.co.uk)
- Shuttle Endeavour Undocks from Space Station for the Last Time (space.com)
- Shuttle Endeavour leaves International Space Station (windsorstar.com)
Having trouble with the latest versions of the SFML 2.0 source in Code::Blocks? Getting errors about long long not being supported in the C++ 1998 standard?
Then go to Settings -> Compiler and Debugger -> Global compiler settings and make sure that Have g++ follow the coming C++0x ISO C++ language standard is checked. This means that the compiler will now accept the long long (at least 64bit) type as part of the C++0x standard.
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